Getting white screen while trying to use post processing layer and run it on oculus quest 2


I’m learning Unity and right now I’m trying to use post-processing to get some glow effect.

The problem is when I add to the camera the Post-process Layer component and run the project on my Oculus Quest 2 one of the eye screens (the left one) is completely white, the other one seems to be fine but what could be happening?

I know it’s kind of an old thread but maybe someone coming across will find this useful: a solution is to edit the Stereo Rendering Mode (EditProject SettingsOculus (under XR Plug-in Management)->Android tab) from Multiview to Multi Pass.

It might have an impact on performance though, so it might not be a suitable solution for the long run