Getting world-space coordinate of texel (using Prime31 AR plug-in)

So, once you’ve added your marker detection code to Prime31’s AR plug in and you know what pixel(s) in the texture your marker is at…what’s the best way to convert this texel into world-space coordinates?

I’m assuming that I should return the pixel coordinates from the plug-in, and then somehow use a pixel shader to transform that texel’s coordinates to world-space?

@Ralph, why not just return the coordinates and scale then in Unity use the the methods on the Transform class to get world coordinates? That should get you going.