Hey everyone!
I’m currently making a simple camera controller that uses Unity’s legacy input system.
I’ve set up a few axes that should respond to controller inputs of indices 4, 5, 9, and 10 (respectively right stick movement horizontal and vertical and the two triggers), and to accept input from every controller.
This works fine with a regular xbox controller as expected, but I’m receiving nothing with my HP Erazer controllers. They’re correctly connected as far as I can tell (WMR Portal says they’re connected) and not a single button does anything, so it doesn’t seem to be a case of incorrect mapping.
According to Unity’s page on XR Input (here) this should be possible.
Is there perhaps something I’m overlooking or doing wrong?