Gfx allocation error won't go away: Can't find something similar

I have suddenly started seeing this error on multiple systems while running the editor in either edit or play mode:

“External Gfx Allocation is bigger than resource id total tracked size. Callstack of the first registration:
Set ENABLE_DEBUG_GFXALLOCATION_CALLSTACK_INFO to 1 to obtain debug callstack information”

I have reverted a couple of versions from my source tree but the problem seemed to come right back when I start manipulating reflection probes.

I’ve tried deleting my Library folder and repopulating it from scratch. I’ve tried using a second computer for a second opinion. I’ve tried setting ENABLE_DEBUG_GFXALLOCATION_CALLSTACK_INFO to 1 for more information but I get the exact same message again (I must be setting it the wrong way…). I’ve tried clearing all baked lighting data but it can still happen after.

Most of the time this is a nuisance but sometimes the editor hangs completely. Several seconds later it wakes back up with dozens or hundreds of instances of the error I mentioned above.

The one out of place thing that happened prior to this, is that I am seeing lighting effects from glass materials on game objects that no longer exist. Deleted the game objects a while ago and re-baked lighting since then, but some phantom window reflection remain. They disappear if I clear baked data.

I’m using 2022.3.42f1. I plan to switch to 6 this year.