Anything I can do about this?
Both ice objects have the translucent shader but when I move the camera around I get this weird effect as you can see.
Anything I can do about this?
Both ice objects have the translucent shader but when I move the camera around I get this weird effect as you can see.
Any idea’s?
The easiest way to answer this question is simply to suggest that you search the forums for ‘alpha sorting’ and/or ‘transparent sorting’, which should give you all the information you need (unless the way Unity handles translucency has changed significantly in Unity 3).
You might also look into setting the render queue for materials and shaders, as this can be used to force render order when you know you want one object to be rendered before or after another.
Thanks