Gfx.PresentFrame caused huge stutter

Sometimes Gfx.PresentFrame causes huge stutters, getting stuck for about 8 to 10 seconds.
This is a relatively difficult problem to reproduce. Sometimes it occurs within a few minutes, and sometimes it does not occur for more than ten minutes. I have not found a stable method to reproduce it.

  • Device:Huawei Mate 20(HMA-AL00), OS: HarmonyOS 2.0.0, CPU: Huawei Kirin 980, GPU: Mali-G76 MP10
  • Unity version:2021.3.4f1
  • Built-in rendering pipeline
  • Multithreaded rendering enabled
  • VsyncCount is disabled

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Android log:

Has anyone had a similar problem, or know what could be causing this? Or is this a Unity bug?
Thank you in advance!

I have the same problem as you, repeated on HUAWEI HONOR V30, OS: HarmonyOS 2.0.0, CPU: Huawei Kirin 990.
Did you got any solutions?