Gfx.waitforpresent Taking 80ms When Gpu Is Finished In 7ms?

@MartinTilo

Unity 2020.1.0a11 URP
Unity 2019.2.1f1 LWRP
Unity 2019.3.0b3 LWRP
Same problem on all of this versions for android xiaomi redmi note 4.

I think its the same problems:
Extremely slow editor in 2019.2.0a7 page-3#post-5047931
Gfx.PresentFrame and Gfx.WaitForPresent in the same frame

Please fix this terrible bug!

This is a profiler screenshot. I recorded the data offline from the android through the Profiler class. Each PresentFrame takes 20 milliseconds. Sometimes he eats 50 or more!
Application.targetFrameRate = 60;
QualitySettings.vSyncCount = 0;

We have no chance to do something with URP on android. on PC this wort perfectly.

Unity 2020.1.0a11 URP

We moved our project to a standard render and got better! We hung the usual standard shader on all objects and now the same game works at 50 fps, instead of 25-30 on URP for android.
Please fix it!