GfxDriver memory issue on PC [SOLVED]

Edit: Upgrading project to version 2020.1b10 solves the problem

I’m making a game that needs a day/night cycle and i created a script that just slowly turns the directional light by 0.5 degrees every couple of frames. I noticed that after a few minutes the game freezes for a few seconds or just crashes. Looking at the memory profiler I noticed that GfxDriver was constantly taking more and more memory and only stopped when i paused the game or disabled the rotation of the directional light. Below that, it says that every time the light moves, a new texture is created. Are those shadowmasks or something? Is there anyhing that can delete those old textures to free up memory? Resources.UnloadUnusedAssets(); doesn’t help and neither does System.GC.Collect(); (found those two in the anwers from simmilar questions)

Info about the project(idk what here is useful, im still learning stuff):

Unity version 2019.3.5f1

HDRP 7.1.8

All lighting is set to realtime

8GB DDR4 RAM

Problem is solved by upgrading to Unity version 2020.1b10 (or later). The bug in question was specified here