Hi All-
Getting the following in my console, although game is running fine in Unity and Unity Remote 4:
“GfxFramebufferGLES: An active RenderTargetSetup has dangling pointers.”
Any idea what this means, or what I should be looking for in my scripts? It’s the first I’ve seen it. I tried deleting unused objects and limiting what my scripts are calling in terms of Game Objects, and no dice. Thanks in advance…