I watched the unite video and saw that it mentioned unity was moving to GGX for PBR and are working with allegorithmic to make sure painter works seamlessly in 5.3. I never seen any mention of this in the notes. Has this been added? I was hoping to test.
I’d imagine GGX to take a bit more time up, if you wanted to still use that. Bear in mind Unity are researching the Mobile PBS, and people should probably roll their own or wait for that.
The current desktop standard shader is a huge waste of resources for a phone.