Ghost Child objects are unparented when clicked on the Entity Debugger

At runtime if I click on my Player transform on the Entity debugger some objects get their transform unparented. There’s no system for doing this in my code.

Before clicking:

After clicking:

Is this a bug or something related to transform optimizations that netcode does internally?

Is your subscene open?

Yes, what does that mean

The detached object had LinkedEntityGroupComponent on it, removing it fixes the issue. I wanted the LEG for easy hierarchy traversal but it seems to break NetCode for some reason.