ghost of terrain in background and play freezes

Hi guys,

I’m doing a simple FPS just to learn Unity. When I hit play, I get a strange artifact on the screen in the background. It’s almost as if a piece of the terrain (a simple island in this case) is floating above the terrain itself against the skybox. This is intermittent, but when it happens, the play freezes. I’m running on a dual core 64 bit Gateway running Vista Home Premium, SP1. with an NVIDIA GeForce 7100 card.

I have several NPCs running around the map. Don’t know if I’m slowing things down too much or if my scripts might be problematic. Sometimes it plays fine. The only other thing I notices is that when I run the play on “free aspect” at 16:9 full screen, I get severe ghosting on the screen when I pan the mouse. In other words, multiple copies of hills, characters, etc. fanned out acrosse the screen. It’s strange. Thanks for the help. :roll:

the really problematic thing is that you have vista and a joke 3d card.

I would recommend the follow two steps:

  1. Update the driver, ensure to leave the driver defaults unless you go to more performance away from quality

  2. try the game as standalone windows build in fullscreen so aero isn’t running anymore. Your card is definitely nowhere enough to handle unity terrain at worst with foliage on it while aero runs next to it.

Thanks. I’ll try updating the driver. What card would you recommend as the minimum for running on Vista? I’m more than willing to upgrade, just don’t know what’s best. I’m new to PCs.

By the way, I’m a Mac fan. Unfortunately, my Mac is an old G4 dual processor to handle much of anything. Hope to change that soon.