Ghosting occurs when gameobject is dragged in front of shader

Hi all,

I am having an issue with my shader as when you drag a game object over it, it seems to leave a ghost affect once moved.
The issue is with a simple grid shader which I will attach a screen shot of both the shader graph and the problem.
Also to note, the ghosting affect only shows in the game window not the editor window when running…

Would appreciate any insight!

Game Window:

Editor Window:

I figured this out! Fixed it by simply changing the shader surface type from “Opaque” to “Transparent”, instead of using alpha clipping.