Hi People!
This is a very strange problem to have.
We have frames coming in via a native c++ plugin and textured to a plane. This works fine within the Unity Editor EXCEPT when the aspect ratio is set to Free Aspect.
When Free Aspect is selected, we get serious ghosting. The new frames continue to be rendered normally, however all of the past frames appear rendered at the back of the Unity scene (behind all virtual objects). This isn’t really an issue in Unity, because we can simply change to the aspect ratio of 16:9 (or other).
Now the problem is, when we try to build the executable, we get this ghosting effect all of the time! I’ve tried several scripts on the camera enforcing the aspect ratio as I thought it may be the same issue. This doesn’t fix the problem though.
Any thoughts are much appreciated ![]()
Thanks!

My first two thoughts: make sure that the textures generated by your plugin are exactly correct, and check clear flag setting on the camera(s) in your scene.
– rutter