GhostPredictionSystemGroup is a managed type and is not supported

@CMarastoni @timjohansson Can I expect most of the dots netcode system will migrate to unmanaged system in next update really soon? Currently because of GhostPredictionSystemGroup I can’t migrate my project to unmanaged system. Can u give me unofficial fix for GhostPredictionSystemGroup related systems first?

(0,0): Burst error BC1051: Invalid managed type found for the field ghostPredictionSystemGroup of the struct xxx.: the type Unity.NetCode.GhostPredictionSystemGroup is a managed type and is not supported

We are working on moving netcode systems to unmanaged - I can’t say yet which systems will be moved or when. We are currently not planning to land that in 0.50 nor 0.51.

What are you trying to do with the GhostPredictionSystemGroup? Are you just trying to access it in order to get the PredictedTick? If that is the case the workaround would be to have a single managed system running first in GhostPredictionSystemGroup which copies the PredictedTick to a singleton component, then in the unmanaged systems read the PredictedTick from the singleton instead of reading it directly from the prediction group.

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Alright. Btw actually ComponentSystemGroup will still not able to migrate to unmanaged system even at 0.51?

@timjohansson Is that possible for me to get unofficial port to 0.50/0.51 first?