In the GI blog post it says loading scenes with baked GI additively should be possible in 5.0. Has anyone been doing this with the recent betas? If I make one giant scene and bake everything, then divide that super scene into smaller scenes and load those scenes with LoadLevelAdditiveAsync at runtime, will all that baked information come in correctly and respond to the lights in the scene?
If anyone has any insight into this I’d greatly appreciate it.
Last of this article , In Q/A "Q: Can I create game world fully procedurally, Minecraft style?
A: Short answer, no. However, we are doing multiple projects with Imagination Technologies using their PowerVR Ray Tracing technology for GI previews and hybrid rendering. This could potentially yield a solution to procedural or user generated scenes. The PowerVR Ray Tracing technology supports interactive GI for fully dynamic scenes. It is not yet fully real-time and the first few frames will have visible noise as the solution converges, but it is a very promising direction. It will certainly be able to light user generated scenes assuming some delay is acceptable. (There is no ETA for this as it is still an R&D project.)"