Hi!
I cant wrap my head around how unity 5 handles the lighting data.
GI:
If i have mutiple projects, and the GI cache folder gets full, will it remove the GI-Cache from the oldest projects to make room for the new one? Have noticed that when i open projects i sometimes have to recalculate the gi and sometimes i dont.
Is it possible to transfer a project with the precomputed GI information from one computer to another without needing to reprecompute the GI?
Baked:
As i understood it the baked lightmaps is saved to a folder next to the scene file so i can open the project later and not rebake the lightmaps. Did a heavy bake this night with FG on 20k and when i closed and reopend the project the lightmaps where gone and i have to rebake it. Is this an error or have i misunderstood something?
Extra question regarding the GI. How does unity 5 handle prefabs and the precomputed GI. Is there any diffrence how unity 5 precomputes gi for objects if i have 10 pillars just duplicated and movied around or one prefab pillar used 10 times?
best regards Petter