GI Cache folder in Unity 5 beta 13

The GI Caching folder for Unity is now located at %appdata%\Unity\Caches\GiCache\ (i.e. c:\users\windowsuser\AppData\Roaming\Unity\Caches\GiCache)
For those of us with small SSD’s as their primary drive, is there an option to move this folder to a different drive?

I Support this. I’m already at 1GB and I haven’t even began to work on a project…

symlinks can help for the time until unity makes this configurable.
With symlinks you can link the content of the caches folder to another hard disk with more space available.
http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/

Wait… under ‘Roaming’?

Holy sh*t! That folder gets synchronized with the server-based user profile on each logon and logoff. A cache is precisely the kind of data that belongs under ‘Local’, not ‘Roaming’.

I’m also running Windows off a small SSD and doing my development work on a traditional harddrive. If the GI cache ends up on my system partition that’ll be quite bothersome. Good to know. I’ll see if I can set up a junction point to another drive.

If you go to Unity > Preferences (Mac) or Edit > Preferences (Win) you should see a GI Cache tab on the left of the Preferences panel.

Here you can set the cache size, clear out the current files, as well as set a custom cache location.

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Hey,

just so you don’t forget - file it as a bug. Having GI Cache in roaming folder is definitely unacceptable :).

Hi Guys,
Thanks for the info. I’ve generated a bug report and also tried out the alternative path from the Preferences, with success.

Mine was by default in roaming as well, and was 5GB! It’s a very common bug then.

Thank you for reporting this @Jase-NZ . What is the bug number for the Roaming folder bug?

Hi there, sorry for the late reply. The case number is 648816.

Hi! I have fixed this and the fix will appear in beta 15 :slight_smile:

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