I am trying to create a giant billboard effect you see at sport stadiums. I would like to have my camera render (via screen shot) and put that image onto a plane texture.
I “think” this does it: http://wiki.unity3d.com/index.php?title=TakeScreenshot
But, it seems to save the image to a file every time… which I think would be too slow for my needs.
So, how is this feasible?