I finally got the projector to stop tiling the images and got rid of the odd edge pixels that were appearing out of nowhere. I’m using the Projector/Additive shader from the community site:
The image projects as it should but the problem is that there appears to be a giant plus sign drawn to the edges of the object being projected onto which is visible when far away from said lines. This occurs in scene view and game view and it is affected by the color and falloff of the projected image. It’s not any particular image as all of them do it, and the object being projected on doesn’t seem to matter as I have tried it with terrain, Unity’s objects and importing from Maya.
Any clue what might be causing this?
That's what I did, thanks for the help! :)
– Tinho205