Giant Screen For Alternate Scene, in the Scene!?

Hi there,
If I wanted to create a game show, with a large television screen that the players would watch for clues… and on this giant tv screen (an object sharing the stage with the players)… how would you project images onto this screen?

Originally I was thinking I would create a little stage that would sit inside the screen, but it might be better to have a separate camera, watching an entirely different scene(or area), and projecting it onto the allocated area…

Any ideas?

You can use a RenderTexture for this. Basically it’s a texture that a camera renders to. Then you can use that texture in a material on a quad in your scene to create the in-game-screen.

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RenderTexture would be the logical choice. Simply put the objects outside of the players view (far away from the main level area) and put a second camera down there. Then stick a RenderTexture onto your TV screen and choose the second camera for it.

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Thanks… tho I may go classical here, and just create a little stage (with in the frame of tv… tho all options are open. Best