Giant String Array takes up 12 kbs

Hi everyone, I have encountered a huge problem with one of my scripts. I have a large string array in one of my scripts that takes up 12 kbs of space and have no idea how to fix this.For a script that contains only one string array 12 kbs is massive. Does anyone have an on idea how to fix this? Please note that the contents within the string array are not from the original
script because it is so big that it would be a pain to copy and paste it all in. To give you an idea of what’s inside of the string array it’s basically a list of different descriptions.

using UnityEngine;
using System.Collections.Generic;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour {
public string[] Text;
    void OnGUI() {

 Text = new string[] {"Giant String Array"};

If your “massive string” has about 6 thousands chars, it’s sounds about right.