I was looking for a .net library that I could use in Unity to encode GIFS from captures of the screen.
I came across Bumpkit which as well as a GIF encoder has a few other image manipulation features. GitHub - DataDink/Bumpkit: A .NET imaging library that extends System.Drawing functionality
After a bit of modification I rebuilt the source and got it working in Unity.
Here’s an example GIF:

and the project files are attached 
2314433–155988–Unity GIF Example.unitypackage (169 KB)
Nice ^^
THX for edit and share with us ^___^
P.S. Maybe you should move this thread to Showcase… Not AssetStore…!
ina
4
Received these issues on Mac… just testing package in editor
DllNotFoundException: gdiplus.dll
System.Drawing.GDIPlus…cctor ()
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for System.Drawing.GDIPlus
System.Drawing.Image.InitFromStream (System.IO.Stream stream)
System.Drawing.Image.LoadFromStream (System.IO.Stream stream, Boolean keepAlive)
System.Drawing.Image.FromStream (System.IO.Stream stream)
GifTest+c__Iterator0.MoveNext () (at Assets/GifTest.cs:59)
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)