I come here cause I have a question about gimbal lock and you guys seems to talk a lot about it. But i’m not on unity but it doesn’t change much
I’ve recently got a kinect, I pluged it into my pure data so I get XYZ translations of the points that mal my skeleton.
what I want is to convert it into angles.
So I made a simple algo with trigonometry wich gives me in degree from à to 360 in X Y Z rotation of my left arm. Now when I apply it to a cube it’s kind of weird. After looking a while online I found about the Gimbal Lock, so I adapted a fix in C to PureData.
The result is still buggy so I guess I did something wront.
Could someone tell me what following rotations he get after gimbal fix for
I’m quite new here so my answer might not be useful, but a bad answer is better than no answer I guess.
Try quarternions. I don’t really know how they work yet but you can use them in place of angles to avoid gimbal lock (which I also don’t really understand yet)