We are using GitHub to host our coding assets for a Unity game. It works great. However, Git isn’t really for assets such as 3D models, audio, textures, etc.
How should we go about synchronizing those files? Say, an artist want to make a 3D model and puts it into the game. Maybe he adds some additional stuff like audio and particle effects and store it as a prefab.
Is there any clever way to synchronize this, other than him saving the asset on e.g. Dropbox, and then everybody else has to manually import the model/prefab? And what if he decides to make a quick change to something (which isn’t a prefab); how do we synchronize that?
We don’t want to use Unity Asset Server.
Thanks in advance.