I’m currently trying to use Git/GitHub with my current Unity project and I’m having problems objects and their components/materials. For example:
On my main computer the scene and assets look like this:
Scene: http://puu.sh/nKWX3/24a63ff8c8.png
Materials: http://puu.sh/nKWYc/cc1d95ef2d.png
But when I do a pull on my laptop or any other computer for that matter, I get this:
Scene: http://puu.sh/nKWVM/0bdb89b916.png
Materials: http://puu.sh/nKWWc/6dbd4c6a27.png
The Unity project is set to have “Visible Meta Files” with “Force Text” as their asset serialization, and my .gitignore look like this: (Default/master one for Unity from GitHub)
/[Ll]ibrary/
/
emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Autogenerated VS/MD solution and project files
ExportedObj/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
Has anyone ever come up with this problem before and solved it? I've done a lot of searching and nothing has solved my problem so far.