I’m currently trying to use Git/GitHub with my current Unity project and I’m having problems objects and their components/materials. For example:
On my main computer the scene and assets look like this:
But when I do a pull on my laptop or any other computer for that matter, I get this:
The Unity project is set to have “Visible Meta Files” with “Force Text” as their asset serialization, and my .gitignore look like this: (Default/master one for Unity from GitHub)
emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /Assets/AssetStoreTools* # Autogenerated VS/MD solution and project files ExportedObj/ *.csproj *.unityproj *.sln *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd # Unity3D generated meta files *.pidb.meta # Unity3D Generated File On Crash Reports sysinfo.txt Has anyone ever come up with this problem before and solved it? I've done a lot of searching and nothing has solved my problem so far.