GIT + Unity - Prefab file identical on 2 computers but differences occur

I am on a team of 2 programmers using Unity + GIT. My station is on Pro, and the additional programmer is currently using his pro trial.

We have enabled metadata files and set it to “force text”.

So far everything has worked well, except on a single prefab: the files are identical on either computers (checked with diff), but there are some differences: game objects under the prefab have their positions wrong on the computer using the trial!

Why is this happening? How can we fix it? Is it related to it being a trial version?

Answer is: my colleague had a script in /Assets/Editor to auto-scale things on importation. The model didn’t come from the same source and therefore its intended scale was 1, rather than the normal 5 for the other assets. The numbers were right, the models were just too big.