Is it possible to use Unity Cloud Build where Github hosts the main project, but the submodules are in Bitbucket?
It didn’t work with OAuth, throwing the (truncated) error-
AUTH: Error during checkout: /cygdrive/c/tools/cygwin/bin/gitc.exe clone '--branch' 'development' '--recursive' '--' 'https://****2:****@github.com/puzzlecatsinc/mergeclash.git' 'BUILD_PATH/p/' 2>&1:Cloning into 'BUILD_PATH/p'...
And with SSH, it starts cloning, but seems to get stuck:
38: GIT: Checkout project...
39: GIT: git version (2.31.1)
40: GIT: Checking out git@github.com:org/repo.git/development
// 20 minutes later ..
I found some old threads and documentation for doing it with the same provider, but nothing cross-provider.
Does anyone have solutions or suggestions to try? (We’re currently using Game.ci’s builder which handles this, but are experimenting with Unity Cloud)