I want my particle system to emit in the shape of my player model, so the particles will sort of encase the model perfectly. But my model is made of 8 different meshes.
How do I make those meshes act as one (inside Unity), or make the emitter use multiple meshes?
I know I can just go into the 3D software and combine the meshes, then export it as a different model, and use that for the emitter. But I was wondering if there’s an in-editor way.
Hi,
There is currently no in-editor way.
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Just brain storming ~
In editor couldn’t the characters silhouette be captured (some how) and from that emit particles?
A couple uneducated thoughts.
A shader that reads the combined meshes and outputs a silhouette/alpha pass - that is used to emit the particles?
A separate layer or render pass output defines the complete character - used by the particle system to emit particles? Some kind of render to texture setup?
A modified outline shader to send to the particle system to emit particles?
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