Hi
I had programmed a little multiplayer shotergame with unity network. But if the Player who made the Server quit the Game, the whole Room will be destuct.
How can a give the serverstate to another Client?
If your ServerState is an object, make sure it implements Serializeable, then you can serialize the data and pass it to a new person. If you wanted to be safe, you could preemptively send this data to one or two clients so that if the “host” leaves, it’s very fast to switch to a new host.