I use a lot of pointlights, but what i need is a shadow for the player on the floor that’s given by the pointlights. I’m sure, lightmapping is not the right way for that. So i have seen a lot of games made by Unity3D and the players have shadow on the floor en he shadow is moving with the player. Someone can help me please.
The best solution to this is in the 3D Platform Tutorial, page 29. They use blob shadows that are way fast. Try that out. You can grab the tutorial on the Unity site, PDF format.
I may be wrong about this, but I don’t think Point Lights can cast real time shadows. If you want real time shadows you should use a Directional Light.
Or as the guy before me said you could use blob shadows(not as cool, but hey?).