I’m using the 3rd person shooter of unity. But the player has no weight. if i’m on a roof and i want to jump down on the ground (or let him fall on the ground). The player don’t fall normally. Maybe it needs weight? :S
Someone can help me how to fix that?
Sorry for my bad English. I’m from holland.
Hope someone can help me
The PlayerController component does not use the physics engine in Unity- you will need to hard-code it yourself with something like
The lack of physics (as well as other limitations) is why I always prefer to use rigidbodies for my characters where this kind of thing is important.
For starters, anyway, try adding a rigidbody component to your character. By default, there is gravity, and rigidbodies must always have positive, non-zero mass, so your character should be falling straight away.
weight does not affect the fall speed. only the forces that are applied to the object
As far as I know, this will work on any game object it is attached to. It adds a constant downward force on the world z axis. You could use this on multiple objects to give different gravity for each. This would be good if you were in space, on a metal platform w/ magnetic boots That way, you would stay grounded, and other object w/ lesser gravity would float around. Hope this helps a bit
var player_gravity : float;
constantForce.force = new Vector3 (0, 0, -player_gravity);