Im giving those models away, for your personal use, if you want to us them for commercial purpouses or want a source, email me at oskarmoharATme.com.
WARNING(S):
Textures are stupidly baked!!! dont expect some nice texture atlas and lightmap and 2UV sets. Lightmapping is done quick and dirty way - autoUV the whole mesh and bake everything to one texture - big texture… So, although you would expect high-rez from 2048 its not really so… those models are not for “close range” gameplay like FPS but more for RTS and such!
With that said, its a “take it or leave it” and “as is” offer. If you take the models and find some use for them, enjoy…
thanks all…
i konw they are very specific, and as i said, they are not optimaly done, but if somebody finds any use for them…
i guess theres no use in keeping them in my drawer since the project they were done fore is canceled…
Since i got a few of the same questions “what about the terrain”, i guess i can write it here:
for the terrain you can use the Unitys terrain, sculpt it the way you like, then use the textures from here: http://www.cgtextures.com/
under the SOIL category there are some awesome tilable textures of the sand and dirt and stuff (http://www.cgtextures.com/ really has all the textures you’ll ever need - suport them - register)…
Use those textures, plus palm trees from the Unitys “terrain assets” http://unity3d.com/support/resources/assets/terrain-assets
and you should have really nice terrain to go with the buildings!
Hope this helps…
Lieman: looks cool! Thanks for posting the image… As far as the resolution goes, it was ment to be used in rts, top down view, and I did all the models really fast, that’s why the textures are baked that way…
I’ll probably share the source files aswell so you can bake it properly… if any of you wants it, I just need time to put everything together…