var speed = 3.0 ;
var grenadePrefab:Transform ;
function Update ()
{
//find out if fire button is pressed
if(Input.GetButtonDown ( "Fire1"))
if(Collisions.GRENADE_AMMO > 0)
{
var grenade = Instantiate (grenadePrefab , transform.position , Quaternion.identity);
grenade.rigidbody.AddForce(transform.forward * 2000);
Collisions.GRENADE_AMMO --;
print("YOU NOW HAVE " + GRENADE_AMMO + " GRENADES ");
}
}