I’m working on a pretty simple rolling ball physics thing. Just trying to learn some things and have some fun.
So far, I’m using AddTorque to give the ball (which has a Rigid Body and Sphere Collider) spin. This works great for getting the ball to move forward and back, but when I give the ball spin to the left or right:
rigidbody.AddTorque (Vector3.down * 10, ForceMode.Force);
rigidbody.AddTorque (Vector3.up * 10, ForceMode.Force);
The ball spins, but it has absolutely zero effect on the direction of the ball. The ball currently has a Physic Material with Dynamic and Static Friction set to 1, and Friction combine set to Maximum.
Any help is appreciated!