Hi,
I have the following error that I’m trying to track down.
The previously scheduled job GatherEntitiesJob reads from the Unity.Entities.EntityTypeHandle GatherEntitiesJob.JobData.EntityTypeHandle. You must call JobHandle.Complete() on the job GatherEntitiesJob, before you can deallocate the Unity.Entities.EntityTypeHandle safely.
I’ve had this many times before and up to now, it’s been easy enough to find the missing dependency. But this time it seems no matter what I do, the error remains.
So I’d like to rename my async gather methods with custom names so that I can identify the one that’s problematic. Is there a way to do this? I use .WithName() on my job definitions and that’s proved really helpful, but the gather jobs all have the same name, which is less helpful.