I am making a ski game and I want to have my skier to have momentum to make it realistic when he goes down the hill so he keeps going after I let go of the keyboard.
var speed : float = 3.0;
var rotateSpeed : float = 3.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update () {
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward : Vector3 = transform.TransformDirection(Vector3.forward);
var curSpeed : float = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if (Input.GetAxis("Vertical") > 0.2)
animation.CrossFade ("WalkForward");
else
animation.CrossFade ("Idle2");
}