Hello everyone !!!
I have one question that could make my day:)
Is there a chance of getting Cursor Navigation similar to this in C4D - so the rotation point of the view is there where you actually “click and hold” … not in the center of the geometry.
I would found it extemely usefull, especially when the object is extrmely long… ( so the roatation point is in the middle of it… it is hard to rotate around the front/end of this long object)…
This feature of navigation is exactly here:
I would be very thankfull for answers… I know Unity is not a modelling softwaere, but anyway I would like to freely move in the scene and to have the ability to look everywhere…
I know there is WASD avaliable… bu it is not the same in my opinion…
What do you think?