Why is this suddenly wrong now in Unity5?
using UnityEngine;
using System.Collections;
public class Gizmos : MonoBehaviour
{
public float gizmoSize = .50f;
public Color gizmoColor = Color.red;
private static Color color;
void OnDrawGizmosSelected()
{
Gizmos.color = Color.white;
Gizmos.DrawWireSphere(transform.position, gizmoColor);
}
}
DrawWireSphere is the line of code that is not working now.
Yet its right here on the example;
What the Heck Now?