Hi there,
I am trying to reproduce the SphereCollider gizmo inside the scene view.
I tried using Gizmos.DrawWireSphere but the sphere shape is not the same as the one used in the SphereCollider or PointLight components.
I also tried using Handles.RadiusHandle and the shape is good but it doesn’t take in account the depth and the occluders in the scene view.
Any idea how to get the same result as the SphereCollider ?
Thanks a lot.