Gizmos are rendering twice

I use two cameras setup for my game. One is child of another and is used specifically to render gun. Problem is that two of them seem to render gizmos separately so there is mess on screen with one gizmos staying in proper position and other following gun camera movement. This is collider of regular cube being rendered twice for example:

Yes, it seems the gizmos in the gameview do not obey the layermasks. However why do you have the gizmos enabled in the game view? The gameview is supposed to be a preview of your game. This does not happen in the scene view as the sceneview as a seperate camera.

@Bunny83 i turned on gizmos in game view for debug reasons. So there isn’t anything i can do with that?