private void OnDrawGizmos()
{
Gizmos.color = Color.blue;
Gizmos.DrawRay(transform.position, Vector3.forward * 100f);
}
The above code work as intended; the blue line projected 100 units from the gameobject.
The code below does not work as intended as the blue line is projecting only 1 unit. The two sets of code looks similar.
private void OnDrawGizmos()
{
Gizmos.color = Color.blue;
Ray ray = new Ray(transform.position, Vector3.forward * 100f);
Gizmos.DrawRay(ray);
}
Please help… thanks!