Gizmos, in Game view, no longer functioning after disabling Compatibility Mode for Render Graph

Since upgrading to Unity 6000.0.23f1 my Game view has been unable to correctly draw Gizmos. When I upgraded it prompted me to disable the Compatibility Mode for Render Graph, as it won’t be supported, and I myself haven’t used Render Graph yet so I did so.

EDIT: Thought I should mention that it was upgraded from 2022.3.33f1 → 6000.0.23f1, I have now also upgraded it to 6000.0.24f1 but the issue persists.

Unfortunately, after doing this every time I enable the Gizmos on my Game view I get these three errors (RenderGraphExecution Error, InvalidOperationException and Exception: Mismatch in Fragment dimensions). I have looked at my packages to make sure nothing needs updating and the only ones that even have updates available are Input System, JetBrains Rider Editor and Toolchain Win Linux x64.

It seems as though whenever there is an Overlay Camera and a Base Camera present at the same time this occurs, I wonder if this is a bug with Unity6 itself or if there are extra steps I need to take. I’ve also taken this video showcasing the issue if anyone wants to take a look.

Thanks!
-Robcicle

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Maybe this convo could help your problem:

I’ve got the same issues going on, I’d imagine it’s a new Unity bug.

Hey @Robcicle, I think it has been fixed. I am not able to reproduce it with 6000.0.33f1. Can you confirm? Thanks!

I’ll attempt to recreate it sometime tonight and let you know!

Hello, can confirm that as of 6000.0.33f1 the issue no longer occurs. Thank you!

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The Gizmos in Game View have been gone — I think since turning off the Render Graph Compatibility Mode.

I first had the issue on 6000.0.36f1, updated to 6000.0.48f1 and it hasn’t changed anything.

Sometimes it’s as if all the Gizmos are drawn at (0,0) screen coordinates, I can see some partial icons in the bottom left corner of the screen.

Just posting this to add another clue to hopefully solving this at some point.

Getting this issue on 6000.3.2f1, regression? Turning on gizmos in gameview gives me the same errors as Robicicle initially wrote.