Be careful with ticking the gizmos button in play view. It kills performance and the gizmos does not show in the play view so it can be hard finding out whats wrong. I saw it in the profiler that DrawGizmos took 30 ms
Does unity have a plan on supporting gizmos in VR view?
Hi @MDADigital , thanks for your feedback. Given it’s a CPU API, it can generally be quite slow.
We don’t support, nor do we have plans to support gizmos in VR. However, feel free to check out this repo which contains a basic GizmoModule that our team uses for development of our own tools (e.g. EditorXR). It’s not formally supported but may be worth looking at.