My camera, directional light, and all other gizmos have stopped displaying in Scene view. Also, when grabbing the handle of a GameObject, the handle turns yellow and stays that way. Is this an issues with my GPU, unity, or just my inexperience?
I’ve made sure gizmos are enabled for the elements I mention above.
Solution that work in my case:
Find in right top corner editor layout, click it, pick option RESET ALL LAYOUTS.
All gizmos come back to life in Scene view.
Just had the same problem, Turns out I just had to click ont the gizmo button on the scene view, kinda counter intuitive since there is no check or uncheck. just literally click on the Gizmo button ( not on the drop down arrow next to it)
I had this quite a few times in Unity 5 now, and it never made any sense. Sometimes it was because I removed a whole bunch of stuff and gizmos just disappeared. The only fix is to restart, and it’s all good again.
This may not be the problem but try going to the Gizmo menu on the bar of the scene view.
The scene view has a “gizmo menu” where you can set scaling etc for all your gizmos in the scene.
OK, I solved it myself. In the Layers drop-down somehow “Default” was unchecked. Checking it brought my Gizmos, view angles, and cam preview back.
I still don’t know why my handles are turning yellow when I adjust the position of a GameObject, but I am counting this as a win and a problem based on user-error.
Just ran into this problem with Unity 4.6. Apparently there is a bug where the gizmo visibility state can get fubared, and after you check “3d gizmos” on the gizmo dropdown, it will toggle the state… regardless of whether you check or uncheck that box!
So, I was having this same problem, it was driving me nuts, and the solution is so simple it’s stupid. I had “2D” activated in the scene view. Unclicked it, no more issues.
I’m willing to bet all of you guys were using ProBuilder or had it installed in your project… once you’re using ProBuilder a small four button palette appears… you can use this to set your selection to faces or vertices for example… if this is the state of your project, then you have to make sure Object Mode is checked (the one on the far left of this palette that appears 12 o clock in the scene view)… once that is done your gizmo is back.
Save and restart your project in 2020. It’s a glitch. It happens occasionally with me. I was using UModeler, Full Edition, and after exporting a model, Unity gizmos were not showing on ANY object. I also remember this happening another time, without using UModeler. The Gizmo button is sometimes the problem, as you may have unticked it somehow, but I found this was a solution to the problem.
Oh goodness. I thought I had a problem with my gizmos not showing up and was freaking out. That stinking gizmo button in the upper right has to be highlighted!