Gizmos question

Using gizmos, how do I:

  1. Make those thin gizmo lines thicker?
  2. Draw a label (there’s no gizmo function for that). Perhaps I should draw on texture and use Gizmos.DrawGUITexture? Is there any other way?

Thanks!

var tex : Texture;
function OnDrawGizmos()
{
Gizmos.DrawIcon(transform.position, “Waypoint.tif”);
}

Attach this the the Waypoint gameObject. Then drop the waypoint file for the variable. This may help. I apologize if it does not. I am new to Unity and trying to learn as I go.

No, that’s not it. DrawIcon works a like charm, but what I’s like to have is dinamically generated text.

I’ve been playing with label using this example from AlmostLogical, but what found out that documentation is lying, and that “label” is being rendered in the world (unlike all other gizmos). The main problems are:

  1. it’s not rotated towards the camera and
  2. it’s size is changing with distance.