GL build won't run on Chrome

Am participating in the current Ludum Dare and figured as Chrome’s cut off the old webplayer I’d take this opportunity to get to know the Html5/WebGL exporter. Sadly, even running a very basic project (a little rotation scripting, some uGUI) causes the output player to trip up Chrome, with the error message:

An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was: Uncaught SyntaxError: Unexpected Number

The console reads:

Invoking error handler due to
Uncaught SyntaxError: Unexpected number
fileloader.js:3 Uncaught SyntaxError: Unexpected number
localhost/:33 run() called, but dependencies remain, so not runningModule.printErr @ localhost/:33
localhost/:29 42
localhost/:33 42Module.printErr @ localhost/:33
localhost/:33 warning: a problem occurred in builtin C++ name demangling; build with  -s DEMANGLE_SUPPORT=1  to link in libcxxabi demanglingModule.printErr @ localhost/:33
UnityConfig.js:74 Invoking error handler due to
Uncaught abort() at Error
    at jsStackTrace (http://localhost:63291/Release/Sat2126.js:992:13)
    at stackTrace (http://localhost:63291/Release/Sat2126.js:1009:22)
    at abort (http://localhost:63291/Release/Sat2126.js:3111539:25)
    at Array.b42 (http://localhost:63291/Release/Sat2126.js:3107288:72)
    at Array.__Z28RuntimeInvoker_t17_t536_t536P10MethodInfoPvPS1_ [RuntimeInvoker_t17_t536_t536?1(void**, undefined?S?*)] (http://localhost:63291/Release/Sat2126.js:2925020:40)
    at __ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)] (http://localhost:63291/Release/Sat2126.js:910817:41)
    at __Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)] (http://localhost:63291/Release/Sat2126.js:910644:8)
    at __GLOBAL__I_a1646 (http://localhost:63291/Release/Sat2126.js:938223:8)
    at __ATINIT__.push.func (http://localhost:63291/Release/Sat2126.js:1326:1114)
    at callRuntimeCallbacks (http://localhost:63291/Release/Sat2126.js:1092:7)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
:63291/Release/Sat2126.js:3111539 Uncaught abort() at Error
    at jsStackTrace (http://localhost:63291/Release/Sat2126.js:992:13)
    at stackTrace (http://localhost:63291/Release/Sat2126.js:1009:22)
    at abort (http://localhost:63291/Release/Sat2126.js:3111539:25)
    at Array.b42 (http://localhost:63291/Release/Sat2126.js:3107288:72)
    at Array.__Z28RuntimeInvoker_t17_t536_t536P10MethodInfoPvPS1_ [RuntimeInvoker_t17_t536_t536?1(void**, undefined?S?*)] (http://localhost:63291/Release/Sat2126.js:2925020:40)
    at __ZN13MemoryManager8AllocateEji10MemLabelIdiPKci [MemoryManager::Allocate?1(unsigned int, int)] (http://localhost:63291/Release/Sat2126.js:910817:41)
    at __Z15malloc_internaljj10MemLabelIdiPKci [malloc_internal?1(unsigned int, unsigned int)] (http://localhost:63291/Release/Sat2126.js:910644:8)
    at __GLOBAL__I_a1646 (http://localhost:63291/Release/Sat2126.js:938223:8)
    at __ATINIT__.push.func (http://localhost:63291/Release/Sat2126.js:1326:1114)
    at callRuntimeCallbacks (http://localhost:63291/Release/Sat2126.js:1092:7)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

Any clues, folks? Would love to be able to upload a webplayer - much more convenient that multiple downloads.

Running Windows 7 64bit. Many thanks in advance!

–Rev

PS: Bonus question! Does anybody know if the WebGL players work for Linux?

Chrome introduced a bug with their update to version 42 last week. This bug makes their JS engine trip over for sizeable JS projects (not just Unity). They guys at Google have a fix ready and will deploy it soonish hopefully.

In the meantime Firefox is your friend.

WebGL should just work in FF and Chrome (exception due to the current bug) on Linux. The whole project runs in the browser.