I’m hoping to use some of the GL.*() class of functions, in particular rendering with GL.LINES. However, I tried upgrading my project to the LWRP, and those functions no longer seem to work/render.
Is that in the roadmap for LWRP (or any of the custom render pipelines), is there a workaround for using GL.LINES currently, or is that something that I’d have to create custom on top of the LWRP?
I have the same issue with GL.LINE_STRIP, worked with normal post processing, LW only displays the lines in scene view not game view. Same installs as nickfourtimes. I’ve tried 2018.3.3f1 and the latest beta 2019.1.0b1.
I haven’t heard back from them at all, but this was pretty much what I was expecting. Luckily using LWRP isn’t a dealbreaker for me, and I can run fine with legacy rendering, but I was hoping to use LWRP to future-proof the project at least a little bit.
Hopefully folks will come up with a custom RP in the future that supports GL commands, but that’s way outside my wheelhouse.
Debug.DrawLines work as expected. However the rendering callbacks are deprecated in SRP. We are adding atm a callback to render after camera is finished.
Ok well thanks for everything phil. For the time being I’m going back to the regular v2 PostProcessing. When I have the time I’ll likely implement the drawmesh for LW.