GL.Lines Thickness

Is there any way to change the thickness of the GL.Lines in Unity? I drew all my lines using GL and now I want dome of them a little thicker.

Does anyone know a way?

You can draw quads rather than lines, or use Vectrosity instead.

–Eric

2 Likes

Is that really necessary when i want a line to be 2 pixels instead of 1 pixel?

1 Like

GL.LINES doesn’t really have any options. That’s the main reason I made Vectrosity, so I could have better control over lines and just pass in “2” instead of “1” when I want a 2-pixel-thick line.

–Eric

1 Like

Hi guys, I just published a package that draws lines (and many other shapes) in 2D, including line thickness greater than 1.

It’s a script library (including full source code) that relies on GL calls, so it’s pretty quick. It includes: custom shapes, textures, dashed lines, all with variable thickness and orientation, and also allowing drawing text with Bitmap Fonts.

It’s 4.99$ but if there’s any student around, or anyone that can’t afford it, I´ll be glad to provide free vouchers. Just feel free to contact me…

Link: 2D Shaper Library | GUI Tools | Unity Asset Store

Some examples below…
Cheers


1 Like

Hey,
Is it too late to ask for a student discount?