Hi everyone,
I think I already know the answer, so I’m just here to confirm.
Do the GL methods like GL.PushMatrix, GL.PopMatrix, GL.Begin etc. not work in HDRP/URP? Unity will draw geometry just fine in the Scene view, but nothing draws in the Game view. I have a feeling the backend for OpenGL simply doesn’t exist in any custom scriptable render pipeline. Can anyone confirm this?
Thank you,
Aaron