GL methods not working in the HDRP

Hi everyone,

I think I already know the answer, so I’m just here to confirm.

Do the GL methods like GL.PushMatrix, GL.PopMatrix, GL.Begin etc. not work in HDRP/URP? Unity will draw geometry just fine in the Scene view, but nothing draws in the Game view. I have a feeling the backend for OpenGL simply doesn’t exist in any custom scriptable render pipeline. Can anyone confirm this?

Thank you,
Aaron

2 Likes

If anyone have an idea :confused: I have to use some GL fucntion but we are using HDRP, and it seems that is not working. SAD

BUMP!

No, its not working and don’t expect unity to bother documenting anything HDRP properly, its a mess of guesswork and trial and error. At least you got a lot of time to google problems while waiting for endless “please wait” bars to complete… :frowning: